- Crafting: FNX45 pistol can be chambered with single round.- Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations).- Animations: Player now can take and hide rifle in crouched run.- Actions: Restrained players cannot use inventory or action menu.- Actions: Interactions with items reworked.- Actions: You can uncuff other players with the hacksaw.- Actions: chambering SKS round from pile, loading 10 rounds from pile.- Actions: Looting a dead body may make a ghost clone copy of the inventory.- Graphics: Only 4 dynamic light sources will be rendered at one time currently.- Server: Servers under load can delay actions from the client.- Spawns: Some structures in Svetlo currently do not spawn loot.- Spawns: Loot is not spawning in military tents.Once several more of these optimizations are made it will allow us to increase player/zombie numbers and enable loot and zombie respawning.
This helps with a great deal of issues and results in a much smoother game experience from players even on a smooth server. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS. This build continues with small bugfixes and several engine changes. Hall's team posted the full patch notes in a Pastebin entry last night, and it goes as follows: DayZ Standalone has received a new alpha patch courtesy of Dean Hall's team, addressing several known issues and balancing many factors of the survival sandbox.